
The gaming license is certainly there for a reason. Hopefully the creators of the character generator will add the ability to export in Collada export, well they did listen to my other request. If you purchase the you could indeed use Genesis within unity or another software. In the past, I have also looked at the possibility to use Genesis in Unity, but have abandoned that idea, because

Have you looked at the Unity asset store? They have a lot of figures, licensed for game use, both free and paid ones. Is there something like this available either paid for or free? Ideally I want a low or mid poly male figure to use inside unity, however I would like to use the model in Daz to animate/ pose and use ani-blocks to speed up creation of animation. The game created would be sold hopefully, however the end user cannot access the files used for example the created characters or models used within the build.Īt present The make human does not like to follow poses or animation targeted at Genesis even when fitted to the Genesis figure model. fbx as a reference for Mechanim in regard to the animation created. I would be exporting this make human figure into unity along with any animation either I create or if it is possible fit the make human to the Genesis figure and use for example walk forward from the ani blocks. I would like to use the make human rigged figure I downloaded, Ghastlys rigged version.
